//==============================================================================
//Fire Siphon_anim.txt
//==============================================================================


//==============================================================================
define FireSpew
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Nozzle
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_idleA
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_idleA
					replaceTexture siege x fire siphon/siege x fire siphon upgrade
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.00 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.20 true   
               tag FootstepLeft 0.40 true   
               tag FootstepRight 0.40 true   
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.60 true   
               tag FootstepLeft 0.80 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.00 true   
               tag FootstepLeft 0.20 true   
               tag FootstepRight 0.20 true   
               tag FootstepLeft 0.40 true   
               tag FootstepRight 0.40 true   
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.60 true   
               tag FootstepLeft 0.80 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					replaceTexture siege x fire siphon/siege x fire siphon Upgrade
				}
			}
		}	
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.40 false FireSiphonAttack checkVisible 
               tag Attack 0.50 false   
//-- end auto generated section
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.40 false FireSiphonAttack checkVisible 
//-- end auto generated section
					replaceTexture siege x fire siphon/siege x fire siphon Upgrade
				}
			}
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.40 false FireSiphonAttack checkVisible 
               tag Attack 0.50 false   
//-- end auto generated section
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.40 false FireSiphonAttack checkVisible 
//-- end auto generated section
					replaceTexture siege x fire siphon/siege x fire siphon Upgrade
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		techLogic none/engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false FireSiphonDeath checkVisible 
//-- end auto generated section
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege X Fire Siphon_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false FireSiphonDeath checkVisible 
//-- end auto generated section
					replaceTexture siege x fire siphon/siege x fire siphon Upgrade
				}
			}
		}
   }
}